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How to Build a Space Station
Community: Ancient Egypt in the Year 2525 AD
Teacher Page
A WebQuest for 7th Grade (Social
Studies)
Designed by
Shannon Iverson
siverson@nanaimo.ark.com
&
Robert Louwers
louwers@islandnet.com
We invite your comments!!
Introduction
| Learners | Standards
| Process | Resources |
Evaluation
| Conclusion | Credits
| Student Page
Introduction
This lesson was developed by Rob
Louwers and Shannon Iverson, students in EDTE 611, Instructional Design:
Application of Educational Technology, Malaspina University-College's
Post-Baccalaureate teacher education program, in the last month of their
professional year.
In this lesson, Grade 7 students
will be gathering information from rich websites in order to analyze whether
it would be desirable to 'transport' cultural aspects from Ancient Egypt
to a space station set in the year 2525 AD. It necessarily integrates
the concept of social responsibility as students must consider what it
is they value about their community .
Learners
This lesson is anchored in seventh
grade Social Studies, Career and Personal Planning (practicing responsible
decision making), and to a lesser degree, Language Arts.
Students will need to understand
the following concepts prior to beginning this lesson:
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culture
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hierarchy
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cultural aspect of society
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community
Curriculum Standards
BC IRP Grade 7 Social Studies
prescribed learning outcomes addressed in this webquest are as follows:
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Demonstrate understanding of the
concept of civilization.
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Gather and record a body of information
from electronic sources.
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Describe daily life, work, family
structures, and gender roles in selected ancient cultures.
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Identify connections between current
cultures and ancient cultures.
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Defend a position by considering
competing reasons from various perspectives.
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Organize information into a formal
presentation.
BC IRP Grade 7 Language Arts prescribed learning outcomes addressed in this webquest are as follows:
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Demonstrate increased control over their use
of grammatical structures and begin to vary grammar to achieve particular
effects
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Adjust the degree of formality in their
language to suit the form and purpose of their presentations
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Use the conventions of spelling, punctuation,
and capitalization in a consistent manner
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Demonstrate their knowledge of the
conventions of public speaking and informal oral presentations
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Summarize what they know about specific
topics or issues and identify and address gaps in the information available
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Locate, gather, and select information for
specific purposes from electronic sources
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Select a means of organizing information and
ideas that is appropriate for their purpose and audience
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Use expository and persuasive styles to shape
and structure language
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Formulate relevant questions on topics of
discussion
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describe and use strategies for generating
and shaping ideas
Process
This webquest should ideally be
placed at the end of your Social Studies unit on Ancient Egypt. Your
students will be better equipped to work with the webquest once they have
been exposed to this ancient civilization in some depth. They will also
benefit from some classroom explanations of the semantics involved in the
process of the webquest. As the classroom teacher, you of course
know your students best and can decide how much initial instruction they
will need. The following is a copy of the instructions the students
will read when they are in the Process portion. We have provided additional
instructions to enhance learning. It could take up to a week to complete
the entire webquest.
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First, students will be assigned to
a "Transport" team of 5 students. Each person in the "Transport"
team will pick a role from the following list: worker, craftsman,
scribe, nobleperson,
and high priest. (You
may decide to group students who have varying abilities. Stronger
students will be able to help and support weaker students. Also,
you can see that Egypt's hierarchical social structure is represented by
the 5 character roles. It is important that the students understand what
hierarchy means.)
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Once they have picked a role they
will change groups and work with their "Research" team, which consists
of all the students from the other "Transport" team groupings who have
chosen the same role. For example, workers together, craftsman
together, etc. (Because you
will want the "Research" teams to also be comprised of students with varying
abilities, you may want to systematically assign the character roles so
that this occurs.)
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The "Research" teams will work together
and research the role of the character they have chosen. They will consider
the following questions as they conduct their research.
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What is your job?
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What kind of dwelling do you live
in?
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What do you wear?
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What do you eat?
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Who is more important than you?
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Who is less important than you? (The
webquest includes a link to a page that describes to the students how to
organize their research. You may decide to model the specific graphic
organizer that we present or use a similar one.)
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When their research is complete they
will return to their "Transport" teams and make a presentation to the team.
In this presentation they will tell all about their character's role.
The group will be evaluating each other's presentation. (The
students will need to understand what a good presentation looks like before
they can adequately peer evaluate. The rubric in the evaluation section
provides information that will help the students know how to effectively
evaluate each other. You may decide to share this rubric with them
or at least brainstorm with the students what a good presentation would
look like.)
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Next, the "Transport" team will conduct
research on an Ancient Egyptian cultural aspect. (We
suggest that you print several cultural aspects on pieces of paper, put
them in a hat, and have the groups pick their 'choice' from the hat.
Some ideas to consider include Ancient Egypt's form of communication, traditional
dress styles, traditional food, the hierarchical social structure, mummification,
form of government, religious beliefs.)
The students' task is to decide whether the cultural aspect is something
they would like to incorporate into their space station culture.
Here are some questions they should consider while making their decision.
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What are the things that make a community
a nice place to live?
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What do you want the space station
to look like and why?
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What do you like about the cultural
aspect and why?
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What don't you like about the cultural
aspect and why?
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Will this Ancient Egyptian culture
be of benefit to your space station or not?
(When the students are this far into
the webquest, they should have an opportunity to discuss these questions
in a class format. These questions provide a foundation upon
which the students will make personal decisions regarding the building
of their hypothetical space station community. This is also an excellent
opportunity to model the graphic organizer. It is perfectly alright
for some students in the group to decide 'yes' and some to decide 'no'.
The important part of the task is that they DEFEND THEIR DECISION.
You may decide that students with the same decision should work together
to develop a group presentation.)
Now, they will put all this information
into a presentation format and present their cultural aspect to the class.
They should tell the class what it is, then tell why they want it, or don't
want it, to be part of their new world on the space station. (In
order for the students to pull off a top-notch presentation to the class,
we suggest that you review the evaluation rubric for the presentation component
with the class. They may want to practice their presentation skills
using material other than what is involved in this task. For example,
they could present something that is more familiar to them such as the
rules of their favourite sport, their favourite television show, or what
they did last weekend. They should focus on refining their presentation
skills during the practice sessions. Students could help each other
by offering feedback as to what they are doing well and what they need
to pay more attention to. You may want to teach them how to use index
cards as prompts during their presentation.)
Resources Needed
Hardware requirements
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Personal computers (two computers
for each group of five students)
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Internet connection
Software requirements
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A simple Draw program (KidPix,
MS Paint, Corel Draw) where students can make a title page.
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A Graphic Organizer program
(Inspiration [preferred], PowerPoint) where the students can organize their
research and where they can do their brainstorming work for the final task
(their decision regarding the Ancient Egyptian cultural aspect).
If your school does not have a Graphic Organizer program the students
should generate one using paper and pencil.
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A Word Processor program (Microsoft
Works, Microsoft Word, WordPerfect, etc.) where students can word process
the final copy of their research and their final analysis.
All of the above pieces,
including any illustrations the students wish to draw, make up the
students' final project which they will hand in for evaluation, along with
presentation cards, should you decide to use them.
For information
about Character Roles:
www.ancientegypt.co.uk/life/story/main.html
www.ancientegypt.co.uk/writing/story/main.html
www.ancientegypt.co.uk/writing/explorestory/main.html
www.ancientegypt.co.uk/trade/home.html
www.civilization.ca/membrs/civilz/egypt/egcr07e.html
http://emuseum.mankato.msus.edu/prehistory/egypt/religion/priest.html
For information
about Cultural Aspects:
www.eyelid.co.uk/hierol.htm
www.ancientegypt.co.uk/writing/home.html
www.civilization.ca/membrs/civiliz/egypt/egcw02e.html
http://rla.sd81.bc.ca/~mummification/mummification.html
www.ancientegypt.co.uk/mummies/home.html
http://members.aol.com/neferkiki/mummies.html
www.civilization.ca/membrs/civiliz/egypt/egcr06e.html
www.civilization.ca/membrs/civiliz/egypt/egcr01e.html
www.civilization.ca/membrs/civiliz/egypt/egcgov1e.html
Evaluation
For evaluation please see the
rubric provided to the students within the webquest. 50% of their
final mark is based on their written work, 25% is based on their presentation
to their "Transport" team, and 25% is based on their class presentation.
Presentations should be evaluated by their peers and by you. We suggest
that the peer and teacher evaluation marks be averaged to produce a final
presentation mark. The written work component should include the research
conducted on their character role and the research and analysis of the
cultural aspect. We have provided a comprehensive rubric for both components
of the evaluation.
Conclusion
Most lessons teach more than just
a block of content; they also implicitly teach one or more types of thinking.
The goal of this webquest is to have the students analyze Ancient Egyptian cultural aspects for their cultural value. Working through the process
to accomplish this goal teaches community building as well as social responsibility.
Ideally, we want citizens to participate in their communities in a socially
responsible way. This webquest provides the teacher with several
opportunities in which to engage the students in discussions about what
it means to build a community and act socially responsible. In addition,
the webquest organizes students into groups of people who represent one
'step' on Ancient Egypt's social ladder. Students become exposed
to varying perspectives while working through the final analysis portion
of the Webquest. This adds richness to the analysis process because the
students will have to consider these various viewpoints represented within
the group as they decide whether or not to adopt the Egyptian cultural
aspect.
Credits &
References
The images used in this webquest
have been imported from sites which provide free graphics. Source sites include:
Last updated on
August 15, 1999. Based on a
template from The
WebQuest Page
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