Instructional
Systems Design has emerged in the last 30 years as the key process that is
used to design, develop and implement training.
With the onset of computer technology, and the information
available on the Internet, and their impact on the way we do business, the
ISD model is being challenged in its ability to meet the needs of
today’s business and educational industries.
In
order to introduce a new or modified ADDIE it is first necessary to
address the charges of Gordon & Zemke’s claims and how they impact
the ADDIE model.
Analysis,
design, development, instruction and evaluation is the standard of
instructional design . The
first charge, that it is too slow and clumsy (Gordon
& Zemke 2000; Gustafson
& Branch 1997) is because ADDIE is being misused or used in an
unimaginative manner. Another
part of the problem is that ADDIE is being used in a linear fashion that
slows down the process. Tessmer
(as cited in Greer
1998) called this the
sequential waterfall model. Each
step in the ADDIE model has to be completed before the next step can
begin. The outputs of the first step become the input of the second
step. If an initial needs
analysis takes one month longer than was scheduled, then the design
process is on hold until the analysis is complete.
Likewise, if the design step requires many modifications, the
development step is further delayed.
This contributes to the slowness of the traditional ADDIE model.
Over
time, the analysis step has become an overly complex and time-consuming
phase. Thiagarajan gives a
pertinent example in the article (Gordon
& Zemke 2000) that by the time a needs and an audience analysis is
complete, the product or course being designed would be redundant and this
happens regularly (Rowland,
1993).
The
second charge makes reference to the fact that ADDIE was created as the
process ( a technology of instruction) that when used appropriately would
produce predictable reliable results from learning (Gordon
& Zemke 2000). Some
practitioners (Merrill,
et al. 1996) state that ISD is a science or a technology that is
established in a solid base of scientific principles.
It is our belief that there is a foundation of science in
instructional design, but not the hard science some educators would argue.
Jonassen (Jonassen
1996) argues that although there is a discipline of ID there are very
few scientific principles of ID that have been verified using any
empirical data. As Jonassen
states:
In fact the experimental research in the field has consistently produced
inconsistent and conflicting results.
Few findings are ever replicated except in tightly controlled
contexts. Once the contexts
are changed the outcomes are changed. Thus when the research moves from
the laboratory to the real world of teaching and learning, most effects
are lost. What effects that do persist, typically contribute so little to
the variance in performance that they can hardly be considered powerful
laws that should guide our design.
The
ADDIE framework should be considered a valuable tool in instructional
design without adding the constraints of treating it as a scientific
process as that misrepresents it as an established science that one cannot
deviate from. This tends to
make the process rigid and inflexible.
Diane Gayeski argues that the ISD model should never have been
conceived as something carved in stone (Gordon
& Zemke 2000) (Wilson,
Brent, 1995).
Charge
3: “Used as directed, it produces bad solutions”
ISD
doesn’t necessarily produce bad solutions as Gordon & Zemke’s
article states – just different solutions.
We have seen that ISD was created to provide a scientific process
for Instructional Design. This
focus on the process rather than the product leads to products that
don’t meet the original purpose.
It also leads to an inward focus on the process that often prevents
the outward application of the knowledge in the working environment or the
environment from which the need arose (Wilson
& Ryder 1996).
The Nurnberg
Funnel: Designing Minimalist Instruction for Practical Computer Skill ,
(Carroll 1990)
exposes fundamental flaws in the standard systems approach to instruction
(a la Gagné):
"The mechanism and the self-asserted
generality of the systems approach are attractive in a perverse way to
educators and instructional designers, who characteristically worry about
being too intuitive and not scientific enough. The plodding discipline of
decomposing objectives and grinding out lesson sequences seems like 'hard'
science and engineering practice. Unfortunately, the systems approach is
as thin as it is mechanical and general. It is related only superficially
to any serious understanding of human learning (it draws most heavily and
directly on stimulus-response models of animal conditioning; Skinner 1954,
1958). It produces predictable training design outcomes but at best only
mediocre success." (p. 3)
The
ADDIE orientation of ISD produces a narrowing of the field of focus in
judging what may be part of the real problem. Because much of ISD comes
from behavioral psychology, and is oriented at “observable, measurable
phenomena”, it ignores the affective domain completely, and is not
forward oriented. Instruction
should acknowledge the evolving nature of knowledge and encourage students
to seek improved understanding. ID
should recognize multiple goals, styles and perspectives typifying the
postmodern approach to instruction (Collins 1991)
Often
instruction is created and designed conforming to the lowest common
denominator. This
cookie-cutter approach is contrary to how we know adults learn. Once they have accessed instruction, if the learner is above
the material there needs to be a mechanism for moving the learner along
quickly and effectively. As
Diane Gayeski (Gordon
& Zemke 2000)and
Gustafson concurs, (Gustafson and Branch, 1997)
states “the ISD model takes a let’s clone
the best practice and then rigidly follow it path that makes questioning a
practice very difficult. There
will be times when you want to have strict compliance with a task – but
other times you will expect the learner to adapt his/her knowledge and
practice to the situation and context of the learning environment.
Fred Nickols (Gordon
& Zemke 2000) characterizes this as the change from
pre-figured work to configured work. This approach goes from the follow
the directions routine to a more problem solving, search for the
information as you go type of learning.
Charge
4: “It clings to the wrong world view”
The
fourth charge that ISD clings to the wrong worldview reflects a global
paradigm shift not only within the field of education, but also in the
business world. The shift, in
the world of education has been from behaviourism, through cognitivism, to
constructivism and postmodernism. The
ISD process has long been wedded to the behaviourist theory and as
Gustafson states, we need to look at the ID process from a different focus
(Gustafson &
Branch 1997):
The
ID process is philosophically inconsistent with recent thinking about
human learning and that interesting, interactive and exploratory
environments require a different way of conceptualizing the development
process.
Except for certain types of technical or
procedural tasks, behaviouristic principles decontextualize and
oversimplify learning.
The
world outside of education has also shifted from a static , simple
traditional world of work to one that is uncertain, indeterminate, and
unpredictable. Fred Nickols
points out that work is no longer “pre-figured, it is configured,”
dynamic and requires problem solving as work evolves.
Students are no longer just young adults; we are now seeing
students as life-long learners. This
means that ISD has to deal with a wider variety of students, a wider
variety of learning contexts and a wider range of delivery methods.
As
Gustafson notes (Gustafson
& Branch 1997), historically, instructional development has always
been contextualized, however, the range of contexts in which ID is
practiced has increased significantly during the past decade.
Despite
these arguments supporting the charges, the ID process remains relevant.
The ISD model needs to realign to address these concerns and
accommodate different perspectives and new theories.
This new model needs to be grounded in a new theoretical base to
ensure relevant practice.
The
greater the compatibility between an ID model and its contextual
theoretical and philosophical origins, the greater the potential to
generate effective instruction. (Gustafson
& Branch 1997)
Learning
Theories and Their Relevance to ISD
The
foundations of traditional ISD is embedded within the behaviorist movement
(Gustafson &
Branch 1997). Behaviorism
looks at learning in a traditional teacher-centred classroom, where
teaching occurs based on prescribed objectives and learning is measured by
determining whether or not the learner has achieved the desired behaviour.
Several
learning theories have emerged since behaviourism, such as situated
cognition, constructivism, and postmodernism, and are suggesting that
revisions to ISD are necessary. The
epistemological shift to learning-centred brings with it a shift in
thinking about a new concept of classroom.
ISD designers need to visualize a type of learning environment that
is capable of instruction about anything, anywhere, anytime.
ISD models and processes have to switch from prescriptive and
prefigured instruction to descriptive and configured learning.
Constructivism
is clearly been identified as the latest learning theory to be
incorporated into ISD. Currently,
instructional designers are adapting more flexible models and tools and
more comprehensive ways of thinking about learning and instruction in
order to meet the demands of a changing market.
Constructivists
are not “systems builders” in the grand tradition of Newton, Hegel,
Skinner, or Freud. Instead,
constructivists tend to see knowledge as connected to practice and as
context-dependent. (Wilson,
1995)
The
ideal of constructivism is that knowledge is constructed from experience.
The learner builds his or her own personal interpretation of
learning through an active process of collaboration, negotiation and
exposure to multiple perspectives. Learners are encouraged to participate in establishing goals,
tasks, and methods of instruction and assessment. Constructivists see the “whole” problem not just a
piece of it and try to incorporate as many perspectives as possible to
create solutions to a particular problem.
This theory speaks to the claim that ISD produces the wrong
solutions – Constructivists would argue that ISD should have many different
solutions as learning is interpretive – not one solution fits all needs.
Deciding
upon a design solution and making decisions within that framework can be
considered a highly situated activity.
The success of a given implementation will depend more on the local
variables than on the general variables contained in the ID model chosen
to guide design. A situated
view of instructional design would lead to a different process than the
traditional ADDIE, allowing for feedback and input from all learners as
they examine and discuss what their expectations an outcomes would be
within an established framework of goals, conventions and practices.
(Wilson, 1995)
Any
learning model that is forced upon a specific situation and made to fit
could produce negative consequences, as the complexities of some
situations cannot be reduced to a simple form of design model.
Designers need to adapt rather than apply the learning
theory to the present environment of the client or learner to achieve the
best solution for that particular situation.
The traditional ADDIE model, developed to create instruction in a
teacher-led classroom, is an example of this.
The ADDIE model without any changes cannot address the needs of
adult learners in its present form without considering the characteristics
of adults and how they learn.
Both
Situated Cognition and Constructivism are theories that recognize and
support the characteristics of adult learners and must be considered in
any effective instructional design. (Malcolm Knowles, 1980) lists the
characteristics of adult learners as follows:
1.
Independent self-concept – Adults need to be self-directed.
The instructor must therefore, look upon the class as a process of
mutual inquiry rather than merely present information and evaluate the
student’s conformity to it.
2.
Broad Base of Experience – Adults have had many experiences that
they can use while learning new things.
Instructors should be prepared to use the experience adults have to
enrich the learning in the class.
3.
Immediate Time Orientation – Learners of all ages want to know
why they should learn something. Adult
learners are usually even more concerned about knowing why they should
bother to learn something.
4.
Subsidiary Social Role – Most adults have several other important
social roles which may interfere from time to time with their role as
students.
5.
Physiological Changes
6.
Unique Development Tasks
7.
Intelligence
It
is critical that instructional designers build relevance into course and
program content to ensure that the learner not only understands the
instruction but also can apply it in his or her everyday situation.
As Bransford and Vye, 1989 stated:
People make sense out of their world by taking in information from
the environment and assimilating it into their pre-existing schemas and
understandings. Applying
constructivism to instructional design helps to personalize the design
process and will help to ensure the product or learning is relevant to the
client.
Postmodernist
views on instructional design also differ widely from the traditional view
of instructional design. The
field of instructional design – evolving from behavioural psychology,
and systems technology - view the world through a scientific lens;
postmodernists on the other hand, see things through a humanities type of
lens.
The
postmodernism theory is largely a response to our modern age and the
changes that have occurred. Whereas
modernity trusted science to lead us down the road of progress,
postmodernism questioned whether science alone could really get us there.
Whereas modernity happily created inventions and technologies to
improve our lives, postmodernism took a second look and wondered whether
our lives were really better for all the gadgets and toys.
(Wilson, 1997)
The
goal of postmodernist theory is to create, appreciate and interpret
meanings from learning rather than the prediction and control orientation
of the traditional ADDIE model of design.
Learners are encouraged to participate in considering concepts,
setting goals and celebrating the dynamics of learning.
Traditional
ID is sometimes criticized for being overly proceduralized and rigid. Combining
one or several of these emergent learning theories would ensure that
design conforms to the needs of the learner. As Wilson (Wilson
& Ryder 1996) states: Are we in the business of designing
instruction or are we in the business of supporting valuable learning,
wherever it may happen?
Principles of a New ISD Rapid Prototype Model
After detailed analysis of the charges against ISD
in Gordon & Zemke’s article, we determined what key principles were
necessary to improve upon the traditional ADDIE model.
We need a model that uses a systematic approach for an ID process
and it needs to be a conceptual and communication tool used to visualize,
direct and manage the ISD process.
The principles that need to be included in a more dynamic, responsive,
rapid model include:
§
Flexibility. Any ISD model that will successfully meet the needs of
business and education today must adhere to time constraints, resource
constraints, and be individually-focused within an audience in order to
achieve flexibility.
§
Adaptive to
change. The ISD model needs
to be responsive to new theories, new processes, emerging trends, from
both the educational and the real world perspective in order to evolve and
bridge theory to practical usage.
§
Parallel
processing. ISD needs to
implement simultaneous processes within and between each phase to create a
rapid prototype model.
§
Continuous
feedback and evaluation. Throughout
the ISD process, continuous relevant feedback has to occur to shape the
process to ensure the product meets the needs of the audience.
§
Outcomes-based. The ISD process needs to be focused on the ball – the
problem to be solved and its solution.
§
Contextualized
learning. The ISD process
needs to be situated within an appropriate environment for the intended
learner.
The
Roadent Model
The
model that we propose is not a new creation, rather it draws on the
effective steps of the ADDIE model, and incorporates the principles we
determined necessary to improve upon the ADDIE model.
Our model is grounded in constructivist theory whereby knowledge is
dynamic and meaning is constructed (Wilson,
et al. 1995) and is situated both from a situated-cognitive view of
learning as well as adapting to particular situations that is lacking from
traditional ID models (Wilson
1995).
Analysis
The
analysis stage approach will have aspects of a SWAT team approach, a rapid
critical focus on the training goal.
What resources do we have?, who are the learners? and what is the
learning environment? Design teams are formed, the training goal identified and
analyzed, and delivery and media analysis decisions are made.
As the first phase of ID it is imperative that the analysis be
completed quickly and efficiently so that the next steps can proceed.
As
part of the multi-streaming approach, a design team will analyze the
training request based on Branson's
(Branson 1991) seven ways to improve or establish job performance:
Ø
Management
Ø
Personnel
Selection
Ø
Personnel
Development
Ø
Job
Performance Aids
Ø
Training
Ø
Job Design
Ø
Automation
These
“seven ways” to improve job performance can be interpreted as
approaches to problem definition and, by extension, approaches to
delivering a solution.
Design
To
start the design process off, we plan to use a part of the Program Logic
model (Schmitz
& Parsons 1999) to help create learning outcomes, to identify the
activities that need to be done in order to achieve the outcomes, and
outcomes measurement. Here we
assess the benefits or changes that occur and how those changes are
linked to specific program objectives.
Following this process in the design stage will communicate the
relationships between activities so that the design team remains focused
on achieving the outcomes. The design team will also initiate the design
of the assessment and tools, thereby building in an evaluation component
that can be used throughout each stage of the process.
To
address the need to speed up the design process, the new ISD model will
use the concept of parallel processing or multi-streaming throughout each
ADDIE step. As the set of defining issues creating the perceived
“problem” is identified, a set of solutions for each defined issue may
be proposed. As each of the above areas are reviewed, if an aspect of the
perceived problem is identified, that aspect becomes a discrete “process
stream” or “track”, and the problem is further investigated in
parallel with other, related aspects.
Within
each stream or track, as the problem diagnosis is achieved (issues
defined), potential solutions (prescriptions or remedies) for each aspect
of the “problem” are identified. As part of this diagnostic process,
each discrete problem is evaluated to determine if a possible solution
lies within one of the seven approaches discussed above.
Each discrete set of proposed solutions within the domains of
Management, Personnel Selection, Personnel Development, Job Performance
Aids, Training, Job Design, or Automation can be then developed to a
general recommendation level, and combined with other aspects to present a
holistic approach to solving the real problem (Branson, 1991).
This
will allow for quick turnaround and response to a proposed design solution
between the design teams, the client and the learners.
The teams, while working in parallel, will need to communication
closely and an overall guiding team will help coordinate the whole
process.
Tessmer
& Wedman’s (cited in Greer
1998) model – the Layers-of-Necessity model, provides a useful
approach that allows the design teams to determine the level of complexity
of the problem, and then decide on the activities needed (depth and
breadth) within each step. Essential
information is gathered for a layer and if time and resources allow,
successive layering will include more details.
A useful tool for this is first deciding on what information in
each step is needed and how critical the information is – Must, Should,
and Could know or do. This model is useful when time and resources are at
a premium. It allows the
designer to focus on the critical basic activities and layer more on top
as time and resources permit. Each successive layer builds on the previous
one in more depth.
This
model also incorporates evaluation and assessment throughout each stage.
The design process needs to receive constant feedback from testing
to ensure that the stated outcomes and the activities to get there are the
correct ones. As the
instructional designer/s go through each step of the ADDIE model, they
will check each assumption and each activity.
Based on the analysis and
design information the team will begin the
development of the training.
Development
This
phase uses the information from the seven fold path this time to fine tune
the design to meet the workplace needs of the user community.
This brings the design concept to a working prototype, using
technology that is available to deliver the training.
The development considers the limitations of the community and the
factors that may hinder a learner’s progress (access to equipment,
availability of services, etc. Again the principles of layering would
occur as resource and time limitations are considered.
The training developed could be “rapid response” to ensure that
essential needs are met with the goal of adding further training as
identified and as time permitted. This phase would also include formative
evaluation that would be communicated to the guiding design team
overseeing the project. Any
gaps in the development could be identified and the design team would work
towards fitting new information into the working prototype.
This rapid response format requires the working prototype to be
less expensive than some prototypes, but it also allows for more changes
to be considered before the development is complete.
It is the parallel – processing of design and development that is
critical in a rapid prototype model of ISD.
This is where much time is lost creating the perfect prototype
rather than developing a model that will fit the need and modify as
necessary.
Implementation
This is the phase that is the “trial run” – either as a
pilot project or a full-scale training initiative.
It is here that the design and development blend and any unforeseen
problems may come into existence. At this stage, strategies to ensure
learner success will be incorporated as well as input (formative
evaluation) from all who will be participating in the pilot project. Any feedback will be screened to see if it is relevant.
This is the phase that is the “trial run” – either as a
pilot project or a full-scale training initiative.
It is here that the design and development blend and any unforeseen
problems may come into existence. At this stage, strategies to ensure
learner success will be incorporated as well as input (formative
evaluation) from all who will be participating in the pilot project. Any feedback will be screened to see if it is relevant and
whether or not it can be incorporated in this project or considered for
the next. This phase is
likely to be the most costly of all as the success of the participants
will decide if the project continues or needs to be redesigned.
Evaluation
In
the ADDIE model, evaluation is generally done in a summative manner, well
after the initial implementation in order to give the involved parties a
chance to “get used to” the new process, procedure, or product. In
order to shorten development cycle time for product development, this
model uses a formative rather than summative evaluation process. The
formative approach to evaluation is a better fit with the parallel
multi-stream development process. It can be applied to determine immediate
long-term impact, and will allow for adjustment on the fly or fine tuning
of the solutions to meet workplace needs in a timely manner. It also
ensures input from the learner, designers and others involved in the whole
design process. The training that is created through this process will be
quick, responsive and more relevant to the learner as the process has been
inclusive – rather than exclusive.
Conclusion
The Rodent model, as suggested is not a
breakthrough in instructional design, but rather it addresses the areas
that have been problematic in the traditional ADDIE.
Inflexible, slow, clumsy, linear, rigid are all descriptions
attributed to ADDIE that instructional designers have tried to overcome
incorporating a variety of theories, systems, and models.
When we began our search for the perfect model we recognized as
many professional instructional designers and theorists, that there are
many alternatives and many solutions.
In the words of David Jonassen (1996):
Real instructional design problems are situated in
and emergent from specific contexts and, for most instructional design
problems, there are many alternative solutions, each one of which may
work as well as any other. As
a field, we have always sought a single set of generalized rules or
principles for describing, predicting, and solving most design problems.
Perhaps it is time to admit that we have been following the wrong
purpose. And rather than
drawing conceptual lines in the sand, we should be examining the whole
beach.
Where
Could the Roadent Model be Used?
We
decided to see if our model fit in a current situation requiring a rapid
development approach. We
applied our model to two training examples to show how Roadent
model would be used.
Click
here to see an example of how the Roadent
model would work in practice with the Community Assistance Team
program, and for an Office Administration program at a local community
college
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